Chris Harris

Designer-engineer-artist working across ecological products, praxis, and place.

Portrait of Chris Harris outdoors.

Interaction Design for Prosocial Systems

I design ecological interactions for convivial bio-culture and cooperative economies. Past productions: a multiplayer festival game about listening to place, an app that teaches tourists monkey body language, a protocol for funding biodiversity regeneration, distributed platforms for innovation in the life sciences, speculative multimedia reaching millions, audio collages of collective wisdom, and communities of practice.

I'm a producer who loves bringing the best out of collaborators. I draw on experience in technical leadership and social facilitation to support research, design, and delivery across complex projects — sometimes as an artist, designer, or engineer, sometimes as a facilitator or coach, depending on what the work needs.

Born in the bioregion around the Strait of Gibraltar, via Berlin, I’m now rooting in the South West of the UK from Totnes, Devon.

02 — Practice

Selected Works

A portfolio of products, research, and facilitation across ecology, technology, and craft.

03 — Practice

Services

Three categories of experience to offer

Product Engineering

End-to-end software for ecological & cooperative infrastructure.

Full-stack engineering and applied product strategy for organisations building protocols, registries, and platforms across convivial conservation, environmental humanities, and the cosmolocal economy.

Capabilities
  • Socio-technical Systems
  • Protocol Design
  • Product Strategy
  • Platform Architecture
  • Full-stack Delivery
  • Ecological Infrastructure

Design Research

Stakeholder-grounded research turned into actionable design.

Mixed-methods research; interviews, ethnographic observation, comparative studies. Synthesis into design briefs, prototypes, journey maps, strategic reports, and roadmaps for teams working at local and planetary scale.

Capabilities
  • Ethnographic Fieldwork
  • Stakeholder Mapping
  • Participatory Research
  • Research Synthesis
  • Prototyping & Testing
  • Strategic Roadmapping

Social Organising

Designing the conditions for collective intelligence, imagination, and action.

Gatherings, media, programmes, and Communities of Practice as designed experiences. Combining facilitation, coaching, and an artist's attention to space, ritual, and emergence.

Capabilities
  • Facilitation
  • Programme Design
  • Gathering Design
  • Experience Design
  • Coaching
  • Communities of Practice

04 — Studio

Studio

Artistic practice and commissioned productions.

I'm interested in ecological interaction as art and culture — immersive experiences, social dynamics, multiplayer games of place, participatory audio works, situated installations. Increasingly I'm drawn toward more affective forms of both material and social: cooperative craft, biomaterial circularity. Across it all I work with stories, invitations, and experiences to surface cooperative belonging and inspire (ecological and economic) community resilience.

Past productions have been commissioned and supported by Sovereign Nature Initiative, Metalabel, and the Collective Imagination Practice Community.

Currently

Available as a consultant and contractor for product engineering, design research, and social organising; and as a studio artist for commissions, residencies, and co-productions in 2026–27.

I love embedded work: several months with a team as artist-in-residence, socio-technical lead, or strategic partner.

Also available as a coach on a pay-what-you-feel basis. And as a comrade with aligned movements building toward eco-social regeneration. Let's find ways to help each other.

Rooting between the Strait of Gibraltar and Totnes, Devon.